I'm trying to create a simple TCP packet parser for D2R to know if I missed some item that dropped during the game. I'm capturing some data with Wireshark just to have some starting point with my work and I try to compare it to some known data packets library available in the web, but looks like those are specifically for D2 and D2 LoD. Is there any source explaining a structure of how client->server and server->client data packets are assembled in case of D2R?