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  1. #76
    Ziggeh's Avatar Contributor The Man Who Sold The WoW CoreCoins Purchaser
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    Why did you white out the action bar?

    [MOD] TurboHUD <-- The very first thread TurboHUD had ever
  2. #77
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Ziggeh View Post
    Why did you white out the action bar?
    I want to give 0 chance to recognize my acc. Thats the reason there are whited out exp values too.

  3. #78
    fender90's Avatar Member Authenticator enabled
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    That looks amazing.

    Looking forward to try it, I might even regain interest in D3 with that new HUD

  4. #79
    Huggarn's Avatar Member
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    Man you're greatest dev in actual D3 :P If you need help with creating tables let us know how we can help you make them

  5. #80
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Sadly the item drop problem cannot be solved, because when you drop an item, it disappears from memory, and reappears on the floor with a new ID.
    The only possible mode to identify this case is the SEED number - but it is causing much more problems, because if you buy >1 identical items from the vendor (for ex: 5 white crap maces) then their acd id will be different and the seed number is identical. In case you drop one one the floor, HUD would not be able to determine what is the source of the new item on the ground.
    Believe me, half of my weekend went to this problem

    So, if you redrop an item on the gound, it'll appear in the log files again, as a new loot.
    Of course in the postprocess stage where the system will analyze the logs, it can filter out those identical items.

  6. #81
    MaDMaXiMuS's Avatar Private
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    Awesome project! I would love to support it! Looking forward to the finished TurboHUD.

  7. #82
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by MaDMaXiMuS View Post
    Awesome project! I would love to support it! Looking forward to the finished TurboHUD.
    Nice, 2 AM here, and I almost finished the item logging feature.

    Here is a plain log of a "run":
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <run version="12.12.16.2" started_on="20121217012304543" started_on_utc="20121217002304543" length="74426" gained_xp="0" gained_gold="0" monsters_killed="10" area_count="2" item_count="3">
    	<area name="New Tristram" started_on="20121217012304543" started_on_utc="20121217002304543" length="3416" gained_xp="0" gained_gold="0" monsters_killed="0" item_count="1">
    		<item index="0" />
    	</area>
    	<area name="The Royal Crypts" started_on="20121217012307960" started_on_utc="20121217002307960" length="71010" gained_xp="0" gained_gold="0" monsters_killed="10" item_count="2">
    		<item index="1" />
    		<item index="2" />
    	</area>
    	<item seed="442326149" acd_id="2046165007" name="Hide Belt" gamebalance="3561135928" ilvl="7" quality="1" picked="1" location="0" location_str="Inventory" stat_count="4">
    		<stat code="groups" value="belt,belts,armors" />
    		<stat code="dura" value="42" />
    		<stat code="t_armor" value="15" />
    		<stat code="b_armor" value="15" />
    	</item>
    	<item seed="467251712" acd_id="2058289188" name="Bracers" gamebalance="3419022418" ilvl="5" quality="0" picked="1" location="0" location_str="Inventory" stat_count="4">
    		<stat code="groups" value="bracers,armors" />
    		<stat code="dura" value="43" />
    		<stat code="t_armor" value="7" />
    		<stat code="b_armor" value="8" />
    	</item>
    	<item seed="1027950577" acd_id="2059665460" name="Leather Doublet" gamebalance="1612257705" ilvl="6" quality="2" location="255" location_str="Floor" stat_count="7">
    		<stat code="groups" value="chestarmor,chestarmors,armors" />
    		<stat code="dura" value="67" />
    		<stat code="t_armor" value="23" />
    		<stat code="e_armor" value="3" />
    		<stat code="b_armor" value="20" />
    		<stat code="allres_armor" value="0" />
    		<stat code="allres_anyres" value="0" />
    	</item>
    </run>
    And the binary format which will be sent to the server:
    Attachment 11725

    I solved most issues related to item managements, MAYBE I can release this at tomorrow ( i mean today )
    There are a few minor things I want to fix/implement before I upload the first beta (all beta will be timebomb-limited to the beta's release time + 2 weeks)
    Last edited by KillerJohn; 12-16-2012 at 08:04 PM.

  8. #83
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    I need some help. Please download the following file, open with notepad, select all, copy to clipboard, open empty excel sheet, paste to A1.
    Please try to find errors in the last column (groups), and post them here. DO NOT POST the entire file, only the lines you don't like.
    This file will rule how TurboHUD categorize the items.

    pastebin download link: http://pastebin.com/download.php?i=tUx3E3rm

    Thanks!

    EDIT: download link replaced to a more readable table
    Last edited by KillerJohn; 12-17-2012 at 06:17 AM.

  9. #84
    neF4ST's Avatar Master Sergeant
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    What kind of errors do you want us to look for?

  10. #85
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by neF4ST View Post
    What kind of errors do you want us to look for?
    items (lines) without groups for example

    some lines are not real loot items - you should not check them (journals, horadric hamburger, etc)

  11. #86
    Scriptor's Avatar Member
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    https://docs.google.com/spreadsheet/...HpVU2tfWTV2Q1E
    You may want to use this.

    This project is just awesome.
    May I ask how the HUD works? Is it a DirectX overlay? Or a seperated transparent window placed on top of the Diablo III client?
    Last edited by Scriptor; 12-17-2012 at 07:36 AM.

  12. #87
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Pls somebody call mod against the spammer.

    Originally Posted by Scriptor View Post
    https://docs.google.com/spreadsheet/...HpVU2tfWTV2Q1E
    You may want to use this.

    This project is just awesome.
    May I ask how the HUD works? Is it a DirectX overlay? Or a seperated transparent window placed on top of the Diablo III client?
    HUD is using a transparent - layered - window and GDI+
    this is why it's not working in fullscreen mode (fullscreen windowed is working properly) HUD does not interact with D3 in any way, only reads the memory. No directx tricks, no memory write, no injections, no file modifications.

    The only thing you need to run TurboHUD is .NET framework 4 (the full one, not the "client" edition)
    Last edited by KillerJohn; 12-17-2012 at 07:49 AM.

  13. #88
    Scriptor's Avatar Member
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    Spam already reported.

    The .Net Framework 4 shouldn't be a problem.
    If you need a tested I would offer my service. Really can't wait using this.

  14. #89
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Scriptor View Post
    Spam already reported.

    The .Net Framework 4 shouldn't be a problem.
    If you need a tested I would offer my service. Really can't wait using this.
    Thanks! Now this is alpha. I dont need a tester until first beta is out. If that itemgroup and sno table (gamebalance) is finished and contains no errors, I have to update the code to not determinate the items' groups by their idiot internal name, but intead from the gamebalance id (first column in that table).

  15. #90
    neF4ST's Avatar Master Sergeant
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    Originally Posted by KillerJohn View Post
    items (lines) without groups for example

    some lines are not real loot items - you should not check them (journals, horadric hamburger, etc)
    horadric hamburger is a real loot item!

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