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Member
Help with Queue Macro, please
I can use this to queue a dungeon
/click LFGDungeonReadyDialogEnterDungeonButton
/run PVEFrame:Show()
/click GroupFinderFrameGroupButton
/click LFDQueueFrameFindGroupButton
/run PVEFrame:Hide()
However, it will also drop queue if accidentally pressing again. How can I make it so that it only joins queue if I'm not already in queue?
thanks
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Originally Posted by
smithwicks
I can use this to queue a dungeon
/click LFGDungeonReadyDialogEnterDungeonButton
/run PVEFrame:Show()
/click GroupFinderFrameGroupButton
/click LFDQueueFrameFindGroupButton
/run PVEFrame:Hide()
However, it will also drop queue if accidentally pressing again. How can I make it so that it only joins queue if I'm not already in queue?
thanks
Casual if statement with GetLFGQueueStats - Warcraft Wiki - Your wiki guide to the World of Warcraft
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smithwicks (1 members gave Thanks to Hazzbazzy for this useful post)
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Member
Originally Posted by
Hazzbazzy
I couldn't pull it off. Anyone you could help me out?
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Originally Posted by
smithwicks
I couldn't pull it off. Anyone you could help me out?
I'm writing from hand right now but loosely you'd want:
Code:
/click LFGDungeonReadyDialogEnterDungeonButton
/run PVEFrame:Show()
/click GroupFinderFrameGroupButton
/run if GetLFGQueueStats(LE_LFG_CATEGORY_LFD) == nil then LFDQueueFrameFindGroupButton:Click() end
/run PVEFrame:Hide()
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Post Thanks / Like - 1 Thanks
smithwicks (1 members gave Thanks to Hazzbazzy for this useful post)
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Member
Originally Posted by
Hazzbazzy
I'm writing from hand right now but loosely you'd want:
Code:
/click LFGDungeonReadyDialogEnterDungeonButton
/run PVEFrame:Show()
/click GroupFinderFrameGroupButton
/run if GetLFGQueueStats(LE_LFG_CATEGORY_LFD) == nil then LFDQueueFrameFindGroupButton:Click() end
/run PVEFrame:Hide()
works perfectly. thank you so much
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Originally Posted by
smithwicks
works perfectly. thank you so much
Glad I could help.
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Post Thanks / Like - 1 Thanks
smithwicks (1 members gave Thanks to Hazzbazzy for this useful post)