So yeah, I saw Glichy's model injection guide with 3Ds Max and I was like "Hey, that looks like something I could do with Milkshape, and it's cheaper to actually buy if I want to keep doing it." The only problem I'm encountering is that after exporting, all of my character models turn out to look like Stretch Armstrong rejects. Is there something in the settings I'm maybe not seeing that's doing this or is Milkshape incapable of producing the effects I want?
P.S. Only doing small scale edits on face groups and individual vertecies. Trying my hand at some of the 'touch-ups' I saw performed in the showoff threads.